![]() ![]() Your character will do 5 more damage with flamethrowers. It improves the NPC's reaction by 10% per level. This perk lets you ignore size and facing modifiers when you are stealing. It reduces your travel time by 25% per level. It reduces the overall darkness by 10% per level. Gives a one-time bonus of 10% to the Speech and Barter skills. It changes one of your traits into something else.Ī stranger comes from time to time to help you out. It's a one-time bonus of 20% to the Repair and Science skills. Increases critical chance by 5% per level. It's a one-time bonus of 20% to the First Aid and Doctor skills. You have a 25% discount whenever you purchase or barter goods from a store or another person. It's a one-time bonus of 15% to the Lockpick and Steal skills. You will gain four hit points when you gain a level per level.Ī bonus of 10% to the doctor skill as well as dealing 5 extra points of damage to living creatures. Karma is doubled for the purposes of dialogue. Gives better reactions to NPCs when having sex. ![]() Your character gains an additional level instantly. It won't affect carry weight, skills, etc. This perk will increase your strength by two for determining range with thrown weapons per level. You heal two to five more hit points when using First Aid or the Doctor skills per level.ħ Perception, 6 Agility, 5 Intelligence, 40% First Aid, Level 3 It's a one-time bonus of 20% to the Sneak skill.Īnother one-time bonus, this time a 20% bump to the Steal skill. You'll find more money in random encounters.Ī one-time bonus of 20% to the Gambling skill.Īdds one point to one S.P.E.C.I.A.L. Healing rate is increased by one per level. You'll get more random encounters with this perk. Highlights in red for bad dialogue choices. Great for evil characters.Įxplosives will do more damage and will detonate on time.Ī 5% increase in armor class in addition to armor class bonus when armor is worn per level.Īdds two extra skill points whenever you level up per level. Your character will gain an additional 50% skill points when reading books like Guns and Bullets, Dean's Electronics, etc. It gives you two free action points to move around per level.Īll ranged attacks deal two extra hit points of damage per level.Īll attacks (except unarmed) cost one less action point.ħ Agility, 6 Intelligence, 6 Perception, Level 15 It enables instant death and increases damage done by all criticals by 20%.Ħ Perception and Luck, 4 Agility, Level 9Īll hand-to-hand attacks cost one less action point to perform.Īll hand-to-hand attacks deal two extra hit points of damage per level. ![]() ![]() You get to see a critter's hit points and what weapon they are carrying. Strength is increased by one if hit points fall below 50%. It gives you one extra action point per level. This is especially useful for Sniper/Slayer as they have fairly high skill requirements. You can take drugs (e.g., Mentats or Buffout) to get perks that you wouldn't normally get. Note that there is a primary statistic level for most perks. After the detailed list of perks, a short list will follow that will include some suggested perks. Obviously, there are many useless perks and a select few that absolutely shine. Perks are different than traits in that they only offer positive things. At certain points in the game (after each 3rd level or 4th level with skilled) you will be able to pick a perk for your character. ![]()
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